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Cream of the Crop 21
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Cream of the Crop 21 (Terry Blount) (October 1996).iso
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FONTI.MAP
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Text File
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1996-07-16
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54KB
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1,361 lines
{
"wad" "gfx/base.wad"
"classname" "worldspawn"
"message" "Fonti.MAP"
// Ground Plane north
{
( 0 0 0 ) ( 0 1 0 ) ( 0 0 1 ) GROUND1_2 0 0 0 1.0 1.0
( 512 0 0 ) ( 512 0 1 ) ( 512 1 0 ) GROUND1_2 0 0 0 1.0 1.0
( 0 0 0 ) ( 0 0 1 ) ( 1 0 0 ) tech04_3 0 0 0 1.0 1.0
( 0 512 0 ) ( 1 512 0 ) ( 0 512 1 ) GROUND1_2 0 0 0 1.0 1.0
( 0 0 -16 ) ( 1 0 -16 ) ( 0 1 -16 ) GROUND1_2 0 0 0 1.0 1.0
( 0 0 0 ) ( 0 1 0 ) ( 1 0 0 ) GROUND1_2 0 0 0 1.0 1.0
}
// Ground Plane middle
{
( 64 0 0 ) ( 64 1 0 ) ( 64 0 1 ) tech04_3 0 0 0 1.0 1.0
( 512 0 0 ) ( 512 0 1 ) ( 512 1 0 ) GROUND1_2 0 0 0 1.0 1.0
( 0 -64 0 ) ( 0 -64 1 ) ( 1 -64 0 ) GROUND1_2 0 0 0 1.0 1.0
( 0 0 0 ) ( 1 0 0 ) ( 0 0 1 ) GROUND1_2 0 0 0 1.0 1.0
( 0 0 -16 ) ( 1 0 -16 ) ( 0 1 -16 ) GROUND1_2 0 0 0 1.0 1.0
( 0 0 0 ) ( 0 1 0 ) ( 1 0 0 ) GROUND1_2 0 0 0 1.0 1.0
}
// Ground Plane south
{
( 0 0 0 ) ( 0 1 0 ) ( 0 0 1 ) GROUND1_2 0 0 0 1.0 1.0
( 512 0 0 ) ( 512 0 1 ) ( 512 1 0 ) GROUND1_2 0 0 0 1.0 1.0
( 0 -512 0 ) ( 0 -512 1 ) ( 1 -512 0 ) GROUND1_2 0 0 0 1.0 1.0
( 0 -64 0 ) ( 1 -64 0 ) ( 0 -64 1 ) tech04_3 0 0 0 1.0 1.0
( 0 0 -16 ) ( 1 0 -16 ) ( 0 1 -16 ) GROUND1_2 0 0 0 1.0 1.0
( 0 0 0 ) ( 0 1 0 ) ( 1 0 0 ) GROUND1_2 0 0 0 1.0 1.0
}
// Ground Plane elevator hole cover
{
( 0 0 0 ) ( 0 1 0 ) ( 0 0 1 ) GROUND1_2 0 0 0 1.0 1.0
( 64 0 0 ) ( 64 0 1 ) ( 64 1 0 ) GROUND1_2 0 0 0 1.0 1.0
( 0 -64 0 ) ( 0 -64 1 ) ( 1 -64 0 ) GROUND1_2 0 0 0 1.0 1.0
( 0 0 0 ) ( 1 0 0 ) ( 0 0 1 ) GROUND1_2 0 0 0 1.0 1.0
( 0 0 -512 ) ( 1 0 -512 ) ( 0 1 -512 ) GROUND1_2 0 0 0 1.0 1.0
( 0 0 -16 ) ( 0 1 -16 ) ( 1 0 -16 ) emetal1_3 0 0 0 1.0 1.0
}
// Elevator Hole north seam
{
( 0 0 0 ) ( 0 1 0 ) ( 0 0 1 ) TECH04_3 0 0 0 1.0 1.0
( 68 0 0 ) ( 68 0 1 ) ( 68 1 0 ) TECH04_3 0 0 0 1.0 1.0
( 0 0 0 ) ( 0 0 1 ) ( 1 0 0 ) TECH04_3 0 0 0 1.0 1.0
( 0 4 0 ) ( 1 4 0 ) ( 0 4 1 ) TECH04_3 0 0 0 1.0 1.0
( 0 0 -16 ) ( 1 0 -16 ) ( 0 1 -16 ) TECH04_3 0 0 0 1.0 1.0
( 0 0 0 ) ( 0 1 0 ) ( 1 0 0 ) TECH04_3 0 0 0 1.0 1.0
}
// Elevator Hole east seam
{
( 64 0 0 ) ( 64 1 0 ) ( 64 0 1 ) TECH04_3 0 0 0 1.0 1.0
( 68 0 0 ) ( 68 0 1 ) ( 68 1 0 ) TECH04_3 0 0 0 1.0 1.0
( 0 -68 0 ) ( 0 -68 1 ) ( 1 -68 0 ) TECH04_3 0 0 0 1.0 1.0
( 0 4 0 ) ( 1 4 0 ) ( 0 4 1 ) TECH04_3 0 0 0 1.0 1.0
( 0 0 -16 ) ( 1 0 -16 ) ( 0 1 -16 ) TECH04_3 0 0 0 1.0 1.0
( 0 0 0 ) ( 0 1 0 ) ( 1 0 0 ) TECH04_3 0 0 0 1.0 1.0
}
// Elevator Hole south seam
{
( 0 0 0 ) ( 0 1 0 ) ( 0 0 1 ) TECH04_3 0 0 0 1.0 1.0
( 68 0 0 ) ( 68 0 1 ) ( 68 1 0 ) TECH04_3 0 0 0 1.0 1.0
( 0 -68 0 ) ( 0 -68 1 ) ( 1 -68 0 ) TECH04_3 0 0 0 1.0 1.0
( 0 -64 0 ) ( 1 -64 0 ) ( 0 -64 1 ) TECH04_3 0 0 0 1.0 1.0
( 0 0 -16 ) ( 1 0 -16 ) ( 0 1 -16 ) TECH04_3 0 0 0 1.0 1.0
( 0 0 0 ) ( 0 1 0 ) ( 1 0 0 ) TECH04_3 0 0 0 1.0 1.0
}
// Pool Ground Plane
{
( -512 0 0 ) ( -512 1 0 ) ( -512 0 1 ) GROUND1_2 0 0 0 1.0 1.0
( 0 0 0 ) ( 0 0 1 ) ( 0 1 0 ) GROUND1_2 0 0 0 1.0 1.0
( 0 -512 0 ) ( 0 -512 1 ) ( 1 -512 0 ) GROUND1_2 0 0 0 1.0 1.0
( 0 512 0 ) ( 1 512 0 ) ( 0 512 1 ) GROUND1_2 0 0 0 1.0 1.0
( 0 0 -260 ) ( 1 0 -260 ) ( 0 1 -260 ) ecop1_4 0 0 0 1.0 1.0
( 0 0 -256 ) ( 0 1 -256 ) ( 1 0 -256 ) ecop1_4 0 0 0 1.0 1.0
}
// Water in Pool
{
( -512 0 0 ) ( -512 1 0 ) ( -512 0 1 ) *WATER0 0 0 0 1.0 1.0
( 0 0 0 ) ( 0 0 1 ) ( 0 1 0 ) *WATER0 0 0 0 1.0 1.0
( 0 -512 0 ) ( 0 -512 1 ) ( 1 -512 0 ) *WATER0 0 0 0 1.0 1.0
( 0 512 0 ) ( 1 512 0 ) ( 0 512 1 ) *WATER0 0 0 0 1.0 1.0
( 0 0 -256 ) ( 1 0 -256 ) ( 0 1 -256 ) *WATER0 0 0 0 1.0 1.0
( 0 0 -16 ) ( 0 1 -16 ) ( 1 0 -16 ) *WATER0 0 0 0 1.0 1.0
}
// Water in Tunnel
{
( 0 0 0 ) ( 0 1 0 ) ( 0 0 1 ) *WATER0 0 0 0 1.0 1.0
( 256 0 0 ) ( 256 0 1 ) ( 256 1 0 ) *WATER0 0 0 0 1.0 1.0
( 0 -384 0 ) ( 0 -384 1 ) ( 1 -384 0 ) *WATER0 0 0 0 1.0 1.0
( 0 -256 0 ) ( 1 -256 0 ) ( 0 -256 1 ) *WATER0 0 0 0 1.0 1.0
( 0 0 -128 ) ( 1 0 -128 ) ( 0 1 -128 ) *WATER0 0 0 0 1.0 1.0
( 0 0 -32 ) ( 0 1 -32 ) ( 1 0 -32 ) *WATER0 0 0 0 1.0 1.0
}
// Water in Underwaterroom...
{
( 0 0 0 ) ( 0 1 0 ) ( 0 0 1 ) *WATER0 0 0 0 1.0 1.0
( 512 0 0 ) ( 512 0 1 ) ( 512 1 0 ) *WATER0 0 0 0 1.0 1.0
( 0 -512 0 ) ( 0 -512 1 ) ( 1 -512 0 ) *WATER0 0 0 0 1.0 1.0
( 0 512 0 ) ( 1 512 0 ) ( 0 512 1 ) *WATER0 0 0 0 1.0 1.0
( 0 0 -384 ) ( 1 0 -384 ) ( 0 1 -384 ) *WATER0 0 0 0 1.0 1.0
( 0 0 -128 ) ( 0 1 -128 ) ( 1 0 -128 ) *WATER0 0 0 0 1.0 1.0
}
// And the missing bit of Water in the Underwaterroom...
{
( 256 0 0 ) ( 256 1 0 ) ( 256 0 1 ) *WATER0 0 0 0 1.0 1.0
( 512 0 0 ) ( 512 0 1 ) ( 512 1 0 ) *WATER0 0 0 0 1.0 1.0
( 0 -512 0 ) ( 0 -512 1 ) ( 1 -512 0 ) *WATER0 0 0 0 1.0 1.0
( 0 0 0 ) ( 1 0 0 ) ( 0 0 1 ) *WATER0 0 0 0 1.0 1.0
( 0 0 -384 ) ( 1 0 -384 ) ( 0 1 -384 ) *WATER0 0 0 0 1.0 1.0
( 0 0 -32 ) ( 0 1 -32 ) ( 1 0 -32 ) *WATER0 0 0 0 1.0 1.0
}
// North Ceiling
{
( -512 0 0 ) ( -512 1 0 ) ( -512 0 1 ) ecop1_6 0 0 0 1.0 1.0
( 512 0 0 ) ( 512 0 1 ) ( 512 1 0 ) ecop1_6 0 0 0 1.0 1.0
( 0 256 0 ) ( 0 256 1 ) ( 1 256 0 ) Tlight02 0 0 0 1.0 1.0
( 0 512 0 ) ( 1 512 0 ) ( 0 512 1 ) Tlight02 0 0 0 1.0 1.0
( 0 512 256 ) ( 1 512 256 ) ( 0 513 255 ) ecop1_6 0 0 0 1.0 1.0
( 0 0 552 ) ( 0 1 552 ) ( 1 0 552 ) ecop1_6 0 0 0 1.0 1.0
}
// South Ceiling
{
( -512 0 0 ) ( -512 1 0 ) ( -512 0 1 ) ecop1_6 0 0 0 1.0 1.0
( 512 0 0 ) ( 512 0 1 ) ( 512 1 0 ) ecop1_6 0 0 0 1.0 1.0
( 0 -512 0 ) ( 0 -512 1 ) ( 1 -512 0 ) Tlight02 0 0 0 1.0 1.0
( 0 -256 0 ) ( 1 -256 0 ) ( 0 -256 1 ) Tlight02 0 0 0 1.0 1.0
( 0 -512 256 ) ( 1 -512 256 ) ( 0 -511 257 ) ecop1_6 0 0 0 1.0 1.0
( 0 0 552 ) ( 0 1 552 ) ( 1 0 552 ) ecop1_6 0 0 0 1.0 1.0
}
// West Ceiling
{
( -512 0 0 ) ( -512 1 0 ) ( -512 0 1 ) Tlight02 0 0 0 1.0 1.0
( -256 0 0 ) ( -256 0 1 ) ( -256 1 0 ) Tlight02 0 0 0 1.0 1.0
( 0 -512 0 ) ( 0 -512 1 ) ( 1 -512 0 ) ecop1_6 0 0 0 1.0 1.0
( 0 512 0 ) ( 1 512 0 ) ( 0 512 1 ) ecop1_6 0 0 0 1.0 1.0
( -512 0 256 ) ( -511 0 257 ) ( -512 1 256 ) ecop1_6 0 0 0 1.0 1.0
( 0 0 552 ) ( 0 1 552 ) ( 1 0 552 ) ecop1_6 0 0 0 1.0 1.0
}
// East Ceiling
{
( 256 0 0 ) ( 256 1 0 ) ( 256 0 1 ) Tlight02 0 0 0 1.0 1.0
( 512 0 0 ) ( 512 0 1 ) ( 512 1 0 ) Tlight02 0 0 0 1.0 1.0
( 0 -512 0 ) ( 0 -512 1 ) ( 1 -512 0 ) ecop1_6 0 0 0 1.0 1.0
( 0 512 0 ) ( 1 512 0 ) ( 0 512 1 ) ecop1_6 0 0 0 1.0 1.0
( 512 0 256 ) ( 512 1 256 ) ( 511 0 257 ) ecop1_6 0 0 0 1.0 1.0
( 0 0 552 ) ( 0 1 552 ) ( 1 0 552 ) ecop1_6 0 0 0 1.0 1.0
}
// West Sky
{
( -516 0 0 ) ( -516 1 0 ) ( -516 0 1 ) SKY4 0 0 0 1.0 1.0
( -512 0 0 ) ( -512 0 1 ) ( -512 1 0 ) SKY4 0 0 0 1.0 1.0
( 0 -512 0 ) ( 0 -512 1 ) ( 1 -512 0 ) SKY4 0 0 0 1.0 1.0
( 0 512 0 ) ( 1 512 0 ) ( 0 512 1 ) SKY4 0 0 0 1.0 1.0
( 0 0 552 ) ( 1 0 552 ) ( 0 1 552 ) SKY4 0 0 0 1.0 1.0
( 0 0 1024 ) ( 0 1 1024 ) ( 1 0 1024 ) SKY4 0 0 0 1.0 1.0
}
// East Sky
{
( 512 0 0 ) ( 512 1 0 ) ( 512 0 1 ) SKY4 0 0 0 1.0 1.0
( 516 0 0 ) ( 516 0 1 ) ( 516 1 0 ) SKY4 0 0 0 1.0 1.0
( 0 -512 0 ) ( 0 -512 1 ) ( 1 -512 0 ) SKY4 0 0 0 1.0 1.0
( 0 512 0 ) ( 1 512 0 ) ( 0 512 1 ) SKY4 0 0 0 1.0 1.0
( 0 0 552 ) ( 1 0 552 ) ( 0 1 552 ) SKY4 0 0 0 1.0 1.0
( 0 0 1024 ) ( 0 1 1024 ) ( 1 0 1024 ) SKY4 0 0 0 1.0 1.0
}
// South Sky
{
( -512 0 0 ) ( -512 1 0 ) ( -512 0 1 ) SKY4 0 0 0 1.0 1.0
( 512 0 0 ) ( 512 0 1 ) ( 512 1 0 ) SKY4 0 0 0 1.0 1.0
( 0 -516 0 ) ( 0 -516 1 ) ( 1 -516 0 ) SKY4 0 0 0 1.0 1.0
( 0 -512 0 ) ( 1 -512 0 ) ( 0 -512 1 ) SKY4 0 0 0 1.0 1.0
( 0 0 552 ) ( 1 0 552 ) ( 0 1 552 ) SKY4 0 0 0 1.0 1.0
( 0 0 1024 ) ( 0 1 1024 ) ( 1 0 1024 ) SKY4 0 0 0 1.0 1.0
}
// North Sky
{
( -512 0 0 ) ( -512 1 0 ) ( -512 0 1 ) SKY4 0 0 0 1.0 1.0
( 512 0 0 ) ( 512 0 1 ) ( 512 1 0 ) SKY4 0 0 0 1.0 1.0
( 0 512 0 ) ( 0 512 1 ) ( 1 512 0 ) SKY4 0 0 0 1.0 1.0
( 0 516 0 ) ( 1 516 0 ) ( 0 516 1 ) SKY4 0 0 0 1.0 1.0
( 0 0 552 ) ( 1 0 552 ) ( 0 1 552 ) SKY4 0 0 0 1.0 1.0
( 0 0 1024 ) ( 0 1 1024 ) ( 1 0 1024 ) SKY4 0 0 0 1.0 1.0
}
// Sky
{
( -512 0 0 ) ( -512 1 0 ) ( -512 0 1 ) SKY4 0 0 0 1.0 1.0
( 512 0 0 ) ( 512 0 1 ) ( 512 1 0 ) SKY4 0 0 0